Fishable boss mob (should be high level)
COMBAT SUGGESTION:
Players could purchase a special fishing pond for their own house. Fishing in this pond would have a chance to spawn a high-level boss mob (for example, a Drowned).
Once the boss spawns, the player has to run around their house and throw fish at the mob. Each fish would deal around 10% of the mob's HP.
The mob would continuously move toward the player. Whenever the mob hits the player, the player loses 1% of their emeralds, or alternatively, a fixed amount such as 5 emeralds per hit. This keeps the risk relatively low while still giving the player a reason to avoid getting hit.
After the player gets hit around 10 times, the boss despawns and the encounter ends.
CHANGES REQUIRED:
Decrease the fish-throwing cooldown on private property to approximately 2 seconds.
The fishing pond should only be usable inside the player's own house/property (to not damage other players that are afk, or don't want to participate in it at all).
The boss should have a relatively high level to make the encounter feel like a challenge
LOGICAL GAME SUGGESTION:
There could be a board-based minigame consisting of tiles, walls, a player icon, a mob icon, and a sword.
The player's objective is to reach the sword before the mob catches them.
Rules:
-The player can move 1 tile per turn.
-The mob can move up to 2 tiles per turn(both can be in the same direction as long as he's not going away from the player).
-Neither the player nor the mob can move through walls.
-The mob can only move toward the player.
-The mob cannot move in directions that would take it farther away from the player.
For example, if the player is southeast of the mob, the mob can only move south or east. It cannot move north or west.
The player wins by reaching the sword before being caught by the mob.
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